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a      L               0.0.0 ţ˙˙˙      ˙˙0v˛,ž|pŘäAĘ@Ă3   Ë          7  ˙˙˙˙                 Ś ˛                       E                    Ţ  )                     . 2                     ;   a                    Ţ  )                     . 2                      r                    Ţ  )      	               . 2      
               H Ť ˙˙˙˙             1  1  ˙˙˙˙   @           Ţ                     Q  j                    ń  P   ˙˙˙˙   Ŕ           1  1  ˙˙˙˙               Ţ                       j  ˙˙˙˙               b     ˙˙˙˙               H x   ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     H }   ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     H    ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     y 
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* [Inheritance]
* [Namespace]
* [Syntax]
* [Fields]

## Details

# Enum GrabInteractableFollowAction.OffsetType

The offset to apply on grab.

##### Namespace

* [Tilia.Interactions.Interactables.Interactables.Grab.Action]

##### Syntax

```
public enum OffsetType
```

### Fields

| Name | Description |
| --- | --- |
| ForcePrecisionPoint | The precision point offset will always be re-created based on the latest Interactor grabbing the Interactable. |
| None | No offset is applied. |
| OrientationHandle | An offset of a specified GameObject is applied to orientate the Interactable on grab. |
| PrecisionPoint | An offset of where the collision between the Interactor and Interactable is applied for precision grabbing. |

[Tilia.Interactions.Interactables.Interactables.Grab.Action]: README.md
[Inheritance]: #Inheritance
[Namespace]: #Namespace
[Syntax]: #Syntax
[Fields]: #Fields
 